A Dungeons and Dragons 5th Edition Class Specialization.
Your cage expresses your rage. Spikes that are overly large protrude in every angle. And you are at the center of this ball of spiked fury that crosses a battlefield like it was a living cannonball. Pain you feel yourself means that you are alive. Pain inflicted on others means they are dying.
Power Forged features | |
---|---|
Battlerager Level | Feature |
3rd | Rolling Fury, Spiked Cage |
6th | Trash Tactics |
10th | Path of Blood |
14th | Unfailing Anger |
Battlerager Tactics
Battleragers are forged in the fires of battle. But there is more than one way in which this is done. From having your battlerager cage being modified with electrical circuits or magical seals of lightning, to having more overlapping plates that allow for better defense. From allowing your battlerage to use your armor even more effectively, to having bigger spikes to deal more damage. These are the ways that allow you to be unique amongst your kin.
Optional Level 1 Features
Unlisted on the ‘Rage Forged’ table are possible level 1 features. Though the class isn’t designed around a level 1 feature, I have added these for all classes in my own campaigns. This way, you can embrace the type of battlerager you want to be from the start.
No Time To Die
Level 1 Feature (optional)
You have a +2 bonus on your death saving throws.
In addition, when you roll a 19 or 20 on a death saving trow, you will instantly become conscious once more with a number of Hit Points equal to your battlerager level.
Rolling Fury
Level 3 Feature
While moving, you can go prone and stand up from prone without loosing any speed.
In addition, while moving,you do not provoke opportunity attacks (unless you want to).
Spiked Cage
Level 3 Feature
Because your cage has more spikes on it than it should have, you gain the following benefits:
- The first spiked gauntlet attack on your turn that hits deals an additional 1d6 points of slashing damage. This increases to 2d6 at 9th level and to 3d6 at 13th level.
- If you hit with your spiked gauntlets on an opportunity attack, you deal an addtional 1d6 of slashing damage. This increases to 2d6 at 9th level and to 3d6 at 13th level.
Trash Tactics
Level 6 Feature
When you grapple a target, you automatically deal your spiked gauntlet damage if you succeed. At the start of each of your turns, as long as you are still grappling, you can spend a ragepoint to automatically deal this damage again. You also have advantage on attacks against your grappled target.
Path of Blood
Level 10 Feature
While battleraging and moving, you can spend 1 rage point to deal 1d10 piercing damage to every creature you pass, but never more than once on a single creature.
The piercing damage increases to 2d10 at 13th level and to 3d10 at 17th level.
Unfailing Anger
Level 14 Feature
Your rage makes you an unrelenting monster. You gain the following benefits:
- If you are reduced to 0 hit points, you can continue to attack unless you fail your death saving throws as normal. At the start of your turn, you are healed for a number of Hit points equal to 1d8 + your Constitution modifier.
- If you are grappling, you become resistant to all damage.
- While you are moving, for every opportunity attack that hits you, you regain one rage point.