A Dungeons and Dragons 5th Edition Class Specialization.
Your cage is powered by divine or arcane arts, or even by technology. Whatever the case might be, light shines from its circuits, gently pulsing. Unless you slide those plates across the marks of power, of course. You are at the center of a piece of armor that can be used to conduct electricity. And sometimes, you can even use it to launch yourself through the air.
Power Forged features | |
---|---|
Battlerager Level | Feature |
3rd | Powered Cage, Quick to React |
6th | Charged Attacks |
10th | Powered Flight |
14th | Raging Power |
Battlerager Tactics
Battleragers are forged in the fires of battle. But there is more than one way in which this is done. From having your battlerager cage being modified with electrical circuits or magical seals of lightning, to having more overlapping plates that allow for better defense. From allowing your battlerage to use your armor even more effectively, to having bigger spikes to deal more damage. These are the ways that allow you to be unique amongst your kin.
Optional Level 1 Features
Unlisted on the ‘Power Forged’ table are possible level 1 features. Though the class isn’t designed around a level 1 feature, I have added these for all classes in my own campaigns. This way, you can embrace the type of battlerager you want to be from the start.
Supercharged
Level 1 Feature (optional)
When you take lightning damage, you can use your reaction and spend a rage point to do one of three things:
- Activate battlerage immediately.
- Deal lightning damage on your next succesful attack equal to your proficiency bonus.
- Regain 2 ragepoints (effectively 1).
You regain the use of this feature when you finish a long rest.
Powered Cage
Level 3 Feature
You have resistance to lightning damage and your maximum number of ragepoints increases by 2.
Quick to React
Level 3 Feature
You have the following benefits:
- You have advantage on initiative rolls.
- You cannot be surprised while you are conscious.
- When you use the ready action, you can spend 1 ragepoint to gain advantage on a d20 roll during that action.
Charged Attacks
Level 6 Feature
Your weapons become charged with electricity. You have the following benefits:
- On each of your attacks, you can choose to deal lightning damage instead of your normal damage with your charge helmet and spiked gauntlets.
- On one of your charged attacks, you deal an additional 1d8 lightning damage. This increases to 1d12 at 13th level.
- When you score a critical hit (even when not using your Charged Attacks feature), you deal an additional 1d8 lightning damage. This increases to 1d12 at 13th level.
Powered Flight
Level 10 Feature
At the start of your turn, you can create a field of electricity around you that can lift you into the air. You gain a flying speed of 60 feet. You must decide at the start of each of your turns to keep flying. If you stop flying, you simply fall if you haven’t landed yet.
You can fly for up to 1 minute. You regain the use of this feature when you finish a long rest.
Raging Power
Level 14 Feature
You can spend 5 ragepoints to cast either Haste or Lighting Bolt, both as if you used a 3rd level spell slot. You can only cast Haste on yourself. These are the only spells you can cast while battleraging and they are powered by you anger. The DC for the Lightning Bolt is 8 + your proficiency bonus + your Strength modifier.