A Dungeons and Dragons 5th Edition Class Specialization
The way of order dedicates itself to be beyond reproach. What they do cannot be questioned. Otherwise, what is the use of dedicating their lives to such a rigid daily routine, where law governs every step. Nearly uncorruptable, these monks form the backbone of larger monasteries. They are respected and feared, for one never knows what one has done wrong in the immense scope of written laws.
Way of Order features | |
---|---|
Monk Level | Feature |
3rd | Expose the Truth, Ordered Mind |
6th | Not How It Should Be, Truth Be Told |
11th | Never Led Astray |
17th | Day of Reckoning |
Way of Order Features
Below you can find all of the way of order features.
Optional Level 1 Feature
Unlisted on ‘Way of Order’ table are possible level 1 features. Though the class isn’t designed around a level 1 feature, I have added these for all classes in my own campaigns. This way, you can embrace the type of monk you want to be from the start.
Stable Conviction
Level 1 Feature (optional)
Deception and Insight checks made against you have disadvantage.
Expose the Truth
Level 3 Feature
You know how to expose the weaknesses of your enemies to your allies. After you have hit a creature with one of your Flurry of Blows attacks, you expose a spot on the that creature’s exterior for an ally to attack. Until the start of your next turn, the first creature that attacks the creature gains advantage on the attack and deals extra damage equal to your martial arts die.
Ordered Mind
Level 3 Feature
You have studied thoroughly and disbelief any lie. You have proficiency in the History and Insight skills. If you already had proficiency in the History skill, you gain expertise instead.
Not how it Should Be
Level 6 Feature
After a creature within 30 feet misses with an opportunity attack, you can use your reaction to make it reroll its opportunity attack. You immediately regain the use of your reaction but you cannot spend it on this feature again until the end of your next turn.
Truth be Told
Level 6 Feature
You can cast the Zone of Truth spell. The spell uses your monk DC for the saving throw.
You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses after you finish a long rest.
Never led Astray
Level 11 Feature
Because things are simply always only what they really are, you gain the following benefits:
- If a spell compels you to share information you do not want to share, you can simply choose to not share that information.
- Spells that move or teleport you against your will fail if you want them to.
- Standing up from the prone condition requires only 5 feet of movement.
- You gain expertise in the Insight skill.
- You have advantage on saving throws against charm, domination, or similar effects.
Day of Reckoning
Level 17 Feature
When you take the attack action, you can make an Insight check versus the target creature’s Deception check. If you succeed, you can see the faults of your enemy clearly and all your attacks on your turn have advantage until the end of your turn. You can spend 1 ki per succesful hit to deal an extra martial arts die of damage.